The Steam store page carries four official videos. They were released over roughly four months, and each one answered a different question — which makes watching them in order more useful than watching the newest one twice.
The four official videos
| Video | What it shows | When |
|---|---|---|
| Announcement Trailer | The premise: apocalyptic Western, occult horror, the Gunslinger | Announced 30 June 2026 |
| Gameplay Video | First extended look at combat, enemies and the Widow's faction | Revealed 28 July 2026 |
| Co-Op Mode Gameplay Teaser | Two players in the same fight | Before Steam Next Fest, October 2026 |
| Release Date Trailer | The 8 December date, revealed at a showcase | 15 October 2026 |
The gameplay video is the most informative of the four for anyone deciding whether to buy. It runs through a full encounter rather than cutting on impact frames: the approach, the enemy types, the ammunition choices, and a boss confrontation with the alchemist leading V.I.T.R.I.O.L. Co.
Where the date came from
The release-date trailer premiered during the Galaxies Autumn 2026 Showcase on 15 October 2026. That is the moment the 8 December date became public, and the console pre-orders opened in the same window. If you want the primary source for the date rather than a summary of it, that trailer is it.
The developer material
Two non-trailer videos are worth the time if the game's design philosophy interests you:
The Gamescom dev diary, published 4 September 2026, covers the studio's trip to the show and the state of the build at that point.
Devlog #1: The First Spark, published 12 September 2026, is the origin document — where the project started and what the team was trying to make.
Neither is marketing footage. They are the closest thing to the studio explaining its own intent, which matters for a game whose central mechanic is deliberately unfashionable.
What the trailers do not show
No trailer has shown the Codex in extended use, the Hounds' Camp shop, or a full Sequence Point resolution with the on-screen book open. Those are the systems the game actually runs on, and they are the reason the demo exists: the marketing footage sells the atmosphere, and the demo sells the mechanics.
If you have watched all four videos and still cannot tell whether you would enjoy the combat, that is the videos' limit rather than your judgement. Play the demo.
Watching order, if you only have ten minutes
- Release Date Trailer — one minute, sets the tone and the date.
- Gameplay Video — the longest and the most representative of play.
- Co-Op Teaser — only if you have a partner in mind.
Skip the announcement trailer unless you want the original pitch. It is the least representative of the finished game, because it predates almost everything the studio has since explained about the combat.
What each trailer was for
The four videos are not interchangeable cuts of the same footage. Each answered a different question in a different phase of the campaign.
The announcement trailer answered "what is this". It established the premise, the tone and the Antonov credit, at a point when the game had no release date and no demo. Its job was to get a wishlist.
The gameplay video answered "how does it play". This is the one that introduced the Codex, the sequence system and the ammunition economy, and it is the only video that shows a sustained encounter rather than a montage.
The co-op teaser answered "can I play with someone". Short, and aimed squarely at the audience the two-player mode serves.
The release-date trailer answered "when". It premiered at a showcase, which is where a date announcement reaches the most people at once.
How to judge footage of an unreleased game
Three habits make pre-release footage more useful than it looks.
Watch for what is not shown. No trailer has demonstrated the Codex in extended use or the camp economy, and those are the systems the game runs on. What is missing from the marketing is usually what is hardest to make look exciting, not what is weakest.
Separate montage from sequence. A montage cuts on impact frames. A sequence shows the approach, the failure and the recovery. Only the second tells you how a game plays.
Check the date on the build. Footage from June does not describe the December build. The demo has been patched five times since the gameplay video was cut, and the encounter pacing has changed.
Where the videos live
All four are embedded on the Steam store page, which is the reliable place to find them. The extended gameplay footage also sits on the publisher's YouTube channel, and the release-date trailer was first shown at the Galaxies Autumn 2026 Showcase.
Which one to send someone
If a friend asks what the game is, send the release-date trailer: it is short, it carries the date, and it sets the tone without explaining mechanics. If a friend asks whether they would like it, send the gameplay video and tell them to watch how long the character spends reloading. That detail predicts the reaction better than the footage's best moments do.
The gameplay video is on the publisher's channel
The extended gameplay footage sits on 4Divinity's YouTube channel rather than on a game-specific account. The Steam store page embeds the same four videos if you would rather not leave the store.