Guns of Eschaton comes to Xbox Series X|S on 8 December 2026, as a digital pre-order in the same two editions the PlayStation Store sells. The Microsoft Store product page is live, and the publisher's own site links to it from the same row of platform buttons as Steam and PlayStation.
The online capabilities the store advertises
This is where the Xbox listing carries more information than the others. It lists online co-op, online multiplayer, and cross-platform multiplayer and co-op — but the cross-platform line describes movement inside the Xbox ecosystem, not a bridge to other hardware. Xbox console generations share a pool; PC and PlayStation are not described as part of it.
Read that carefully before planning a session. A group split across PC and Xbox should assume two separate pools until the publisher says otherwise. The same applies to PlayStation.
Price and timing
The publisher's wording is that the Standard Edition pre-orders on PlayStation and Xbox with 10% off, and the Pay to Lose Edition adds 48 hours of early access. The exact regional figure is on the store page for your country rather than in the announcement.
| Item | What is stated |
|---|---|
| Release | 8 December 2026 |
| Editions | Standard and Pay to Lose |
| Pre-order discount | 10% |
| Head start | 48 hours on Pay to Lose |
| Cross-platform | Inside the Xbox ecosystem |
| Game Pass | Not announced for launch |
That last row is worth stating plainly because it comes up constantly. No launch-day Game Pass inclusion has been announced. A wishlist and a pre-order are the two ways the store offers to buy in.
Controller behaviour and the D-pad fix
The demo's patch history is a useful signal here. One of the earlier hotfixes fixed a gamepad bug where a single D-pad press moved the menu selection two positions instead of one. Another item in the same patch noted that a "slippery" directional movement reported on certain gamepad models was still under investigation.
If you plan to play on a controller, both issues are worth knowing about, because they affect menu navigation rather than aiming. The fix landed before the demo's first month was out, which suggests the console build gets real attention rather than a port shuffle.
Is the Xbox version worth choosing
If your group is on Xbox, the cross-generation pool is the practical advantage: a Series S in one room and a Series X in another can play together. That is a real benefit the PlayStation listing does not describe.
What it does not give you is a way to play with PC friends. For a two-player game built around shared progression, that constraint decides more than the price difference does.
Game Pass, and why the question keeps coming up
No launch-day Game Pass inclusion has been announced. The publisher's own calls to action are a wishlist on Steam and a pre-order on PlayStation and Xbox, and neither implies a subscription release.
That is worth stating plainly because the assumption runs the other way in 2026: a mid-priced third-person or first-person action game from a publisher with a console marketing partnership often does land in a subscription catalogue. Here there is no such announcement, and the store page sells the game outright.
If it does arrive in Game Pass later, an existing purchase is not wasted — but a pre-order taken now is a purchase, not a rental.
What Series S players should expect
The Series S is the machine most likely to feel the specification. The PC minimum is a GTX 1070 with 16 GB of memory and an SSD, and the Series S has 10 GB of shared memory with a much weaker GPU. Console builds are tuned per platform, so this is not a direct translation, but it does mean the Series S version will be the one with the most aggressive dynamic resolution and the most visible compromises.
Nothing has been published about Series S performance specifically. If that is your console, the demo is PC-only and cannot answer the question for you — a review of the Series S build is the thing to wait for.
Region, currency and the discount
The 10% pre-order discount is described by the publisher as applying to both consoles without a regional carve-out. The numeric price is not: each regional store sets its own figure, and currency conversion at the store level rarely matches a straight conversion of the dollar price.
Check the storefront for your own region rather than converting $49.99. And check whether the discount is still live, because the window closes at launch rather than at a fixed date.
Achievements, cloud saves and the small print
The Steam listing confirms Steam achievements and Steam Cloud for the PC build, and console platforms carry their own equivalents as standard. What has not been announced is anything unusual — no cross-progression, no shared achievement set, no companion app.
That last absence is worth naming because cross-progression is the feature people assume exists in 2026. If you split a run between two devices, assume two separate saves. The store listings do not promise otherwise.
Where the Xbox version fits
The Xbox release is the least differentiated of the three on content and the most differentiated on online structure. It has the same two editions, the same date, the same eight cursed items, and the same single-player campaign.
Its one structural advantage is the cross-generation pool: a Series S and a Series X can share a session, which the PlayStation listing does not describe. For a two-player game, that is the feature that decides whether a household with mixed hardware can play together at all.
Settle the edition before you both pay
The Pay to Lose Edition starts 48 hours early on both consoles. A co-op pair that buys different editions cannot play together on day one, and co-op is the mode this game is built around.